Pages: 1 2 3 4 5 6 7 8 9 10 20 30 [40] 50 60 70 80 90 100 |
781. Citadel Evacuation - in Player Features and Ideas Discussion [original thread]
Can't you just put them in a box of your stuff and let the space magic poof them to the nearest station? When you think about it lore wise... The citadel explodes, but none of your stuff (or anyone elses) does. Why would the people die?? Some of ...
- by Serendipity Lost - at 2016.05.09 16:20:53
|
782. FC Headshot per Fan-Fest - in Player Features and Ideas Discussion [original thread]
The whole "don't shoot the leader" thin we do in real life is a ridiculous practice. It was a rule invented by kings to keep kings alive. If we would get rid of this rule - there would be a lot less war on the planet. Assholeleaders would be kept ...
- by Serendipity Lost - at 2016.05.09 13:48:28
|
783. Option to Automatically accept chat and fleet invites from buddies. - in Player Features and Ideas Discussion [original thread]
There's a rumor that the buddy list is going back to the old way in some form. Not totally back, but part way. If the buddy list goes back tot he old way where I don't need your permission to add you, then this would be a great feature and would a...
- by Serendipity Lost - at 2016.05.09 13:28:47
|
784. Taxi service (PC and maybe even NPC) - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Only if players can only move one other pod at a time and what ever ship used to do so can not take any form of bridge I'll agree on the no bridges no way no how part, but disagree on the 'there can be only one' part....
- by Serendipity Lost - at 2016.05.06 14:00:59
|
785. Reason to be the good guy? - in Crime and Punishment [original thread]
kronlor wrote: So as everyone knows for the most part in EVE you can do w/e you want or can to get ahead. Scam, lies and piracy are all viable strategies. So it makes me question what if any are the benefits to having any sort of moral compass...
- by Serendipity Lost - at 2016.05.06 12:51:22
|
786. Follow That Ship - in Player Features and Ideas Discussion [original thread]
I can follow you anywhere in Eve. (OK, the exception is through a wh route that I don't have scanned. In WH space, it's very easy to lose someone by warping to a wh that don't have pre scanned and pre mapped.) I don't need a module to do it. You n...
- by Serendipity Lost - at 2016.05.06 12:05:55
|
787. So long, and thanks for all the isk - in Crime and Punishment [original thread]
The OPs point is that the current mechanics lend more to station/pipe camping and less to providing a service via contract. Messing with the watch list moved the balance too far in the wrong direction and he and his corp cashed out. Between assist...
- by Serendipity Lost - at 2016.04.29 17:38:23
|
788. Plea for more than 3 minutes to kill a freighter - in Crime and Punishment [original thread]
Black Pedro wrote: Serendipity Lost wrote: I think the spirit of CONCORD is that if you're red flashy (again by sec status of 15min timer) in empire then you're either moving constantly to evade the facpo (who will scram and kill you as you ...
- by Serendipity Lost - at 2016.04.29 17:17:46
|
789. ONE TIME ASSET CONSOLIDATION BUTTON - in Player Features and Ideas Discussion [original thread]
I think the 4th NO is for reals - at least that is what I used when I was 12. We all have crap all over. It's there because: 1. We didn't think far enough ahead to keep all our stuff consolidated. 2. Someone was better and took our station away...
- by Serendipity Lost - at 2016.04.29 16:47:06
|
790. Time for coalition membership and standings - in Player Features and Ideas Discussion [original thread]
Mr R4nd0m wrote: Lugh Crow-Slave wrote: there is no need for this if anything the issue you are talking about helps keep coalitions from getting bigger than they already do. anyway if this was implemented you would just see coalitions of coa...
- by Serendipity Lost - at 2016.04.29 16:28:04
|
791. Gas compressing ship - in Player Features and Ideas Discussion [original thread]
Soldarius wrote: Lugh Crow-Slave wrote: gas is already plenty small lol wut? They range from 2m3 to 10m3! Have you ever tried to move this stuff? Even a max skilled DST can only move enough for about a week of reactions. That being said...
- by Serendipity Lost - at 2016.04.29 16:20:06
|
792. Weapon Accuracy Score is nice, but needs to go with Ship Evasion Sco... - in Player Features and Ideas Discussion [original thread]
Memphis Baas wrote: The accuracy rating number is stupid when it's displayed in the Show Info window. It's like the other stupid they've done since the beginning of the game: your gun does damage x, and then they display the calculated values...
- by Serendipity Lost - at 2016.04.29 15:48:57
|
793. Allow players to join other NPC corporations. - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: ...Why? We want less people hiding in NPC corps, not more. It's that whole 'we' attitude that help get yourshitpushedin these past few weeks. I'd think getting the rug ripped out from you would help you obtain some per...
- by Serendipity Lost - at 2016.04.29 15:34:03
|
794. Time for coalition membership and standings - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: the politics in this game is one of its best features they should not be actively limited. if you feel your group has to many contacts find a different one, but don't force other ppl to have to limit theirs I agree wi...
- by Serendipity Lost - at 2016.04.29 15:21:58
|
795. Time for coalition membership and standings - in Player Features and Ideas Discussion [original thread]
Mr R4nd0m wrote: Can we inplement coalition standings and membership please. Coalitions are a big thing and have been for a while setting standings to lots of different alliances that can be ever changing is a bit of a pain. i have even heard a...
- by Serendipity Lost - at 2016.04.29 13:46:48
|
796. Corporation Money for Assisting Newbies - in Player Features and Ideas Discussion [original thread]
I read this and see the future demise of the human race. The end is approaching. If you want to help new players AND get paid by CCP - fill out an employment application.
- by Serendipity Lost - at 2016.04.29 13:35:12
|
797. Put Logi Pilots on Killmails - in Player Features and Ideas Discussion [original thread]
I think overall it would prevent a lot of small gang fights. If you encounter some unknowns and check the kb - you currently see a (random number) 6 man gang running around killing stuff, so you do a head count of your own peeps, come up w/ 6 and ...
- by Serendipity Lost - at 2016.04.29 12:01:54
|
798. Plea for more than 3 minutes to kill a freighter - in Crime and Punishment [original thread]
All this discussion kind of makes my point. There are penalties put on ganking characters (-10 sec status) and ganking fleets (global timers) that are in place so that a red flashy dude (by whatever means) can't willy nilly around HS and pop thing...
- by Serendipity Lost - at 2016.04.29 11:45:10
|
799. Put Logi Pilots on Killmails - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: Frostys Virpio wrote: As a logi pilot, I say no developpement time should be wasted on something as meaningless as killmail for my effort to keep my fleetmate's ship in working condition. I know if I did good or not...
- by Serendipity Lost - at 2016.04.28 18:25:07
|
800. Put Logi Pilots on Killmails - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: up voting is a thing now? besides ccp has already expressed interest in this so your thread is kinda pointless Several WWB refugees have wandered out of the reddit boards and onto these forums. They don't quite have...
- by Serendipity Lost - at 2016.04.28 18:20:49
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 [40] 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |